Friday, May 12, 2017
Longacre
The following are some of the more notable shops and
locations in Longacre.
1. The Arch and Lark: The least popular pub in
Longacre—which is to say, the town’s only other pub
after the Last Stand—the Arch and Lark caters to local
and traveling nobility. As Archbaron Fex never socializes
in Longacre and wealthy passers-through are a rarity,
the Arch is rarely busy. Ale-hating owner Fordaneil
Cembers (N female human rogue 2) spends most of
her time disdainfully selling watered-down wine to
pretentious locals and travelers who don’t know any
better. Cembers looks down her sharply pointed nose
at Bolgart Caggan and his establishment, calling him
an “oaf who caters to oafs.” Conversely, she fawns over
anyone she thinks could enhance her establishment’s
reputation or fulfill her dreams of receiving an
endorsement from the archbaron himself.
2. Ash House: Formerly Moragatalli Manor, home to
one of Longacre’s pre-Thrune noble families, this burnt
ruin lies on the outskirts of town.
3. Castle Gate: The westernmost of Longacre’s three
gates, the Castle Gate is so named for its distinctive stone
construction.
4. Church of Iomedae: Fifth Sword Knight Tileavia
Allamar and her twin sons oversee the local temple of
Iomedae.
5. Gield’s General Store: Sisters Immona and Olla
Gield (N female human commoners 2) grew up among
the produce stands and bolts of rough cloth that line the
rows of Gield’s General Store. Their days of getting yelled
at for playing tag between customers’ legs long past, the
middle-aged sisters now run the shop. They maintain a
modest selection of goods, and between the two of them
the Gields know everyone in town. The sisters often match
the goods and skills of locals with the needs of others,
making their store one of the most useful gossiping
posts in town. Additionally, Estabeth Gield (LN venerable
female human ranger 3), the sisters’ mother and the store’s
uncompromising former proprietress, spends her days
at the shop visiting with neighbors and infantilizing
her daughters from a thronelike rocking chair. The old
woman insists that, so long as she lives, local veterans
will never pay full price in her store, offering generous
discounts to anyone with known or provable military
service—though she has to deem that service worthwhile.
6. The Jackdaw: Formally known as Jackdaw Stables,
the town’s livery also serves as Longacre’s post office and
shipping company. Owner Dilman “Dilly” Fortmile (LG
middle-aged male human expert 4) runs the stables and
a local cargo delivery service with the help of his three
strapping children, Bennie, Rianne, and Telas (N male
and female human experts 1). In recent years, what began
as Rianne’s hobby has resurrected the business that gave
the Jackdaw its name: a carrier crow messenger service.
From the stable’s loft, Rianne can send and receive brief
messages to and from Remesiana, Senara, and nearby
Whisperwood lumber camps. Rianne hopes to grow her
small side business, but recently she’s been trying to
figure out what to do about the messenger crows bearing
missives with royal markings that have begun stopping
at her roost.
7. Kemmaino Market: Dealing in fresh produce from
the town’s outlying farms, the town grocery is named for
its proprietors, Huxlam and Darlyne Kemmaino (NG male
and female human commoners 3). The couple’s 12-yearold
daughter, Jemmy, helps out by carrying deliveries
around town, but has a reputation as a troublemaker.
8. The Last Stand Tavern: The most popular
establishment in Longacre, this tavern and its owner,
9. Longacre Armory: Despite the name, the armory
has only the most tenuous connection to Cheliax’s army.
More a museum to the achievements of Longacre’s
residents than a true military institute, the armory
enshrines the arms of local veterans.
10. Longacre Historical Society: Mrs. Ilmerri Unero
(N female human expert 2) knows more about what once
went on in Longacre—and less about what’s currently
happening—than anyone else in town. As the curator of
a small library of dry, locally written histories and civil
documents, Mrs. Unero eagerly spends hours regaling
visitors with details of centuries-old economic trends
and the romantic gossip of long-dead local celebrities.
Additionally, she keeps a small cache of funds with which
to purchase any items of historic value that might pass
through the society’s doors.
11. Longacre Jail: Sheriff Rhona Staelish and her
deputies maintain order in Longacre from their offices
inside the town jail. The sheriff much prefers public
shame and humiliation over incarceration, and the two
pillories outside the jail see far more use than the pair
of cells inside.
12. Longacre Notary: The seat of civil bureaucracy in
Longacre, the local notary serves as a go-between for
Archbaron Fex and the townsfolk, ensuring that neither
has to interact with the other overly much. Deeds,
titles, family records, writs of passage, and all manner
of contracts and receipts form mountains of clutter
that only notary Wenbrade Brakenbol (NE male human
expert 2) knows how to navigate. The archbaron keeps
Brakenbol on a comfortable salary, making sure that
records disappear or feature useful revisions when it
suits him. The rest of the town finds the gaunt, longhaired
70-year-old selfish, but efficient enough if you
slip him an extra silver.
13.Mayor’s House: Formerly the home of Longacre’s
last mayor, Julive Wotimmir, this prestigious home
lies near the road to Archbaron Fex’s own
estate, Scarlet Crown. Despite being one
of the town’s largest and most impressive
homes, the mayor’s house has stood empty
for the past 8 years, ever since Wotimmir
disappeared. None particularly missed
the mayor or cared when the archbaron’s
unapologetic flunky went missing. The
townsfolk haven’t bothered to appoint
a new mayor, and things have run
smoothly enough without one, causing the
archbaron to often forget about the vacancy.
Now, the house’s interior is dusty, its few valuables
undisturbed, while the basement’s hidden
shrine to Mephistopheles quietly
entombs the evidence of Wotimmir
and her house cat’s semi-tragic end.
14. Odmer’s Tonics: The painting of a
rainbow-hued imp exploding from a bottle
makes the gaudy wheeled storefront of Elish Odmer (NE
male human alchemistAPG 3), normally parked in one of
Longacre’s town squares, look like the cart of a common
snake oil salesman. And that’s exactly what it is. Elish
Odmer claims to have ties directly to the Nine Wonders
Conglomerate, a Thuvian corporation dedicated to
bringing the secrets of their mystical medicines and
revolutionary tinctures to the world at large. Few believe
the Nine Wonders even exist, and everyone in Longacre
knows the story of how Odmer was banned from town
for a year after brewing a batch of bad moonshine in
Natisha Howell’s bathtub. Regardless of the shyster’s
reputation, he’s a charming flatterer who occasionally
has useful items on hand. Most of Odmer’s brightly
colored bottles are junk, but anyone who succeeds at a
DC 12 Craft (alchemy) or Knowledge (arcana) check can
find any alchemical item with a cost of less than 75 gp
in stock.
15. The Old Lodge: Longacre once hosted a small
congregation of Erastil worshipers, but all that remains
of their church now is four sturdy posts and a mossy
roof hanging over a half-sheltered altar in an overgrown
thicket just outside town. Now, only the most daring
children visit the ruined lodge. Local stories give the
place a reputation as haunted, claiming that the god of
hunters guards his sanctuary until his faithful return.
In truth, a former priest of Erastil who resided here
cultivated a range of exotic plants. In the decades since
her death, a breed of cerulean flowering assassin vine has
choked most of the other plants around the ruin. While
it hasn’t resulted in the death of any Longacre residents,
it has been responsible for the disappearance of a pet or
two. The corpses of wild animals and the vines’ slithering
rustle further cement the lodge’s ominous reputation.
16. The Rees House: When her eccentric friend and
neighbor Ogana Rees passed away 10 years ago, Karrio
Rutsward (N female human bard 2) took it upon
herself to sell what she could of the spinster’s
numerous and eclectic collections. She
opened the Rees home, tagged every
knickknack—from dozens of old books to
a legion of whimsically carved pigs—with
prices in coppers and let any interested
buyer wander through. Since then, Karrio
has raised hundreds of gold for Rees’s
family, taking only a modest cut for
herself. Her success has been such
that locals have brought their own attic
boxes, homemade crafts, unwanted
furniture, and the like to the Rees
House, letting Karrio install
their goods. Now, every room
of the cramped house has a
theme—boxes, kitchen supplies,
knitting, and woodcrafts among
them. Metal sculptures, old plows, and scarecrows even
lean in the muddy yard. Those who seem capable and
like they have the money to pay might even convince
Karrio to unlock the “armor shed,” a dusty, cobweb-thick
shack filled with bladed farming implements, old metal
weapons, and armor—mostly dinged but functional
chainmail and breastplates of standard issue Chelaxian
military design. Karrio has a 70% chance of having any
common weapon or piece of armor the PCs want, and
sells her wares at 90% of the normal price. Every item
she sells has some quirk or distinctive feature, though,
like the initials of a former owner, a bent hilt or flange,
or a distinctive design.
17. Rohalendi’s Hospice: Fifteen years ago, Gerya
Rohalendi (NG female human commoner 5) opened
her home to an elderly retiree who could no longer live
alone. In doing so, she realized that dozens of Longacre’s
elderly were struggling to survive and faced uncertain
futures. Over several years, she transformed her home
into a charity hospice, opening her doors to those in
need of medical care and devoting herself to offering
the heroes of her country and community dignity in
their advanced years. Rohalendi currently shares her
home with five local seniors in need of assistance. She
finds her work in caring for them—as well as creating
and delivering a variety of balms and poultices to others
about town—richly rewarding but far from profitable,
and she’s recently had to let go of her only assistant.
Despite various small fundraising events, Rohalendi is
struggling to make ends meet, making the future of her
hospice and those in her care uncertain.
18. Ruckleer’s Home: Everyone knows Tealan
Ruckleer is a retired warmage who spent most of his
youth in service to the Chelish crown. Ruckleer never
speaks of his military service or uses anything but the
most minor cantrips in public, his elusiveness on the
matter heightening rumors of his explosive
battle prowess. In truth, the old man never
slung fireballs or controlled foes’ minds, as
his specialization was necromancy. In his
retirement, Tealan Ruckleer (N male human
necromancer 7) lives a private life and has
mostly cast off the trappings of his magical
past, though he can be convinced to provide
spellcasting services for the right price and
keeps a wand of animate dead hidden in his
kitchen—just in case.
19. Trellis: A flower shop run by Abrammo
and Dahdria Lieklan (NG male and female
human fighters 1), Trellis displays an
almost comprehensive assortment
of local flowers, from delicate ivory
auspices to black roses—a national
favorite. The couple also cultivates
a wide variety of restorative teas and
herbs, which account for most of their income. The
shop is currently closed. Those who succeed at a DC 18
Diplomacy check to gather information learn that the
Lieklans departed hastily 2 weeks ago to collect their
recently orphaned grandsons.
20. The Wilmore House: Indisputably Longacre’s
oldest resident, Miss Nisra Wilmore (N venerable
female human witchAPG 5) has a reputation for indulging
strange superstitions and for keeping a small legion of
identical white cats. Although none can say exactly how
old Miss Wilmore is, most assume she’s well over 110
years old. Rumors swirl around the Wilmore House,
most related to its guardian cats and the strangely
colored smoke that frequently spirals from its chimney.
Those who investigate find Miss Wilmore welcoming,
even if her strangely changeable accent and the peppery
smell of her home set most ill at ease. She openly offers
her curative magic to those who earn her good favor,
but still charges a fee—she has a lot of mouths to feed,
after all.
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Looks great, well thought out as well!
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